Freelance game developer specializing in level design. Loves thinking outside the box with the available tools to give players a unique playing experience.

WIPs

🐦 Migration 🐦

Playlist of progress videos

A Sokoban-styled, bird-themed game where a bird tries to find a way out of a dangerous forest.

🐦 Avian: Army of the Infinite 🐦

Playlist of progress videos

A shmup-styled, avian-themed game about resistance to an empire and breaking their grip on power.

💀 The Deep Void 💀

Playlist of progress videos

A short map pack made in Doom Builder 64 for the Doom 64 Remaster that was released in 2020.

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🎵 Previous Music Game Work 🎵

Event Coordination and Organization

From 2010 to 2015 bi-annually, I hosted events where participants played a series of stepcharts, having no prior knowledge of the content. The nature of playing rhythm games like this is known as "sightreading," a term typically used for playing music without previous preparation.

There was a lot of organization involved which included working with other event organizers to schedule my event with the rest of the events for the weekend, and logistics to plan out a reasonable time block, including contingencies in case of hardware/software mishaps. Over the years, I learned a lot about working together as an event organization team, as well as making concessions so that all events were able to have a fair time block allocated with the limited weekend time we had with the venue.

Simfile packs and collaborations

Full list of dance game content that I've made

Playlist of tournament content that I've made

Playlist of commercial content that I've made

Collaborations or Commercial arcade games mean that I worked together with others in the community to create this content. In these cases, the first number indicates how many stepcharts I have contributed, and the second number indicates the total number of stepcharts in the project.

Modfiles are complex scripts for a stepchart that provides a unique visual experience for the player, which has a wide range of visual effects and non-standard gameplay. On average, these take considerably longer to create than stepcharts.